Mix Report – Daniel Chadwin

I started the mix by muting every track and introducing them one by one in order of importance. Using an equaliser I rolled off the lows on the lead vocals, took off a little high and also located an unwanted frequency in the mids which I removed with a narrow notch filter. Next I found a vocal preset on a compressor and adjusted the threshold, gain and ratio to fit. I then put a very subtle DeEesser set to only affect the high frequencies. I then sent the vocal signal to an aux channel with reverb to give it more life and lastly I added delay for the section after the second chorus. I had to find the right delay time and avoid feedback overlaps as well as automate the bypass on the plugin to only be present during this section. I got the vocals to an appropriate volume and based the other parts around it.

The rhythm guitars were in four separate tracks panned hard left and right and I mixed them all in one channel. The original mix sounded very muddy so I rolled of the lows to clear room and added a BF-76 compressor but mostly for tonal colouring rather than mix placement. Lastly although the guitar was recorded with distortion I added a very small amount to add harmonic interest and beef it up more.

I rolled off lows on both snare channels (more on snare bottom) and used compression to isolate the snare as much as I could I also sent both to a very subtle reverb channel. The kick needed a lot more volume to work with the snare, I also took off some highs with EQ and isolated it using compression. After this I spent some time comparing the kick with the bass guitar to make sure they did not clash. On the bass tracks I removed a lot of high end and even slightly boosted some lows. I then compressed them for dynamic consistency.

Next I worked on the rest of the drums; there were some phase issues on the snare where the overhead and room microphones were slightly out of phase with the snare microphones and were affecting the snare tone negatively. To remedy this I zoomed in on the playlist and in slip mode aligned overheads and room to the snare parts which fixed the issue. The cymbals and hi-hat were not coming through loud enough on the overheads so I boosted the highs on them and took off a bit of low end. I also gave the room microphone more high end and gave a bit more to a mid frequency to enlarge the sound. Lastly on the drums I took high end off the toms and used an expander to remove background noise.

I decided to put the keyboard low in the mix like in the original just to add texture. I mixed the backing vocals similarly to the lead vocals but with more compression and less attenuated EQ. I also had to copy and paste the backing vocals into the final chorus and sync them up with the track. Similarly for the guitar solo I spent time going between the two takes, finding the best performance of each phrase and editing them together using cross-fades. I set the volume of the solo similar to the lead vocals as it takes its place and panned the two amp microphones left and right leaving the room microphone in the centre. I added EQ and compression to the solo to clean it up and then sent it to a phaser channel but only very subtly and with a very slow rate as well as reverb for tonal qualities and to add size. Lastly I multed the lead guitar overdub part onto two separate tracks for the two different sections, took loads of low end off the first section as it sounded very muddy, added a small amount of reverb and ran them both through a similar compresser as the rhythm guitar. Finally I automated the volume on the master track to fade out at the end and used Maxim for mastering.

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